![]() There are too many changes to enumerate them, ask on the forum. V0.225: Ported core of the mod from Skyrim version, so now it support annotations for shaders, external lens and dirt effects, separated enblocal.ini file, etc. V0.230: Fixed issues with 'transparent' weapons in some places of New Vegas. V0.232: Added precision parameter for ambient occlusions to control noise. V0.237: Fixed some landscape shaders to remove detailed shadow artifacts. Added text with current videocard model for laptop users. V0.246: Added denoiser and supersampling for ambient occlusion. V0.263: Fixed not working key to free video memory and fps limiter. Added shadow desaturation parameter for detailed shadows. V0.267: Added string annotations to shaders similar to TES Skyrim 0.265 version. Fixed bug when ENBoost compression was always enabled. Changed ENBoost memory manager by forcing memory statistics of the mod only to reduce issues with bad drivers. V0.278: Added AutodetectVideoMemorySize parameter. ![]() V0.321: Added particles intensity parameters to fix their brightness at night, fixed hair lighting at night which was not affected by the mod. Fixed some invalid objects classified as particles. V0.322: Added fire, light emitters parameters. This is just the mod with default preset, download customized presets and shaders from the forum or other sites. ![]() Warning! To run the mod properly, enable HDR in game video options.ĭepth of field effect supported by external shader file enbeffectprepass.fx, i recommend to use Matso version of it, for example from 'Skyrim Visual Immersion' which is available by this link. Improved performance of ENBoost memory manager to reduce stuttering. ![]() Please Log in or Create an account to join the conversation.POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED Reshade should be working there are users on the nexus who have stated so and dont get hung up on a early build of enb he is going to do serious changes im sure over the next few months if he even keeps working on it which with how quick he quit working on gta wouldnt suprise me if he did quit Has anyone managed to get both - Fallout 4 ENB 0.280 to work with the latest ReShade?the enb creator hates the idea of reshade being generic and thinks its stupid from the way ive read his posts, so i doubt he will ever do anything other then by accident that enables reshade to work without issue if its not working atm. ![]() MonarchX wrote: I managed to get all ENB-supporting games I have (GTA V, Vampire: Bloodlines, Black Mesa, Skyrim, few others) to work with ENB and ReShade at the same time by using the following enblocal.ini values:įallout 4, however, does not allow ReShade from launching using the lines above. ![]()
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